![]() ![]() We are planning to release sometime in the Fall of 2015 on the following platforms: In addition, Angel Flare will feature a Skirmish Mode, where the player is pitted against wave after wave of increasingly difficult enemies, where they will compete for High Scores. Planes can all be disassembled for parts, sold for currency, or upgraded with other parts!Īngel Flare is currently planned to launch with a set of Challenge Maps, which will set the player with an Objective to complete within a time level. These Blueprints are just the beginning to the crafting system. The better the blue print, the better your plane will be. ![]() Blueprints will allow you to craft a plane and have varying degrees of quality. In Angel Flare, instead of purchasing planes, you encounter blueprints while you fly. It's all up to you to choose your own play style embodied in one of the 6 unique pilots. Some can disable enemy weapons from afar, employing an EMP, while others can boost player health and shields. The pilots really change up gameplay with their special power, and set of upgradeable skills. Some planes are better for sniping Airbots (the enemies) while others are better on front assault. We created a combination of Jets and Pilots, where each plane has its own Stats and each pilot, their own specific Skills. * Stunning Visuals with a unique art style #Mflare demo upgrade* A robust system of collectable blueprints that allow you to create new planes, and upgrade your existing ones * Challenges Maps, With unique set of rules and conditions (How many enemies can you destroy with only 10 missiles? Can you win if your plane inverts its steering every 30 seconds?) * 3 Types of Wingman to accompany you on the air skirmishes * 6 Pilots with unique Skills and one unique superpower (Hacking, Time Slow, Call reinforcements…) * 20 Unique upgrades for the plane (Afterburners, Anti-Gravity Engine, Stealth Body…) * 10 Types of weapons (Missiles, Lasers, Incendiary Missiles, Prism Lasers and more) * 15 Different Fighter Jets, with each one having its own specific attributes So the weapons and ammunition are not military class type, they are ineffective and used only for show. Can you remember the day you made that crucial decision that changed your life? That's Angel Flare story.ĪngelFlare is a new sport in the world, imagine the combination of Formula One/Nascar with Laser Tag/Paint Ball on the sky. #Mflare demo professionalHe is remembering the days that lead him and his friends to be professional pilots. The game is told by the memories of one of the pilots, Rob, thus the vintage colour scheme. ![]() The world of Angel Flare is set in a fictitious future where new countries have emerged and old ones disappeared. Even these wingmen have upgrades! Angel Flare is all about customization, with hundreds of possible loadouts! Yes, in AngelFlare, you can have wingmen that help you fight, protect you, or collect items for you. We have created a shooter, but we also added minor RPG elements, such as pilots that affect the Plane controls, different types of planes each with varying attributes, unique upgrades for you plane, weapons and wingmen. #Mflare demo trialThere is also a free trial version you can download if you want to check it out to see if it’s worth the $149US asking price./// Disclaimer - This is a Demo version of a Beta Build, some aspects of the game are subjected to changes \\\Īngel Flare is a new approach to aerial shoot'em ups. If you have the original mFlare you can upgrade for $79US. MFlare 2 is available to download for $149US. ![]() Includes: MFLARE 2plugin 100 lens flare presets Supported software: FCPX 10.3.4, MOTION 5.3.2 (or later) As in real life, it uses values from the light spectrum and automatically matches the secondary colors based on the picked conditions. MFlare 2 includes a brand new tool for finding the right colour palette for your lens effects. Instantly place a new flare in each of your 3D lights’ positions. Additionally, you can also enhance your Motion 5 compositions by switching to the Lights in Group mode, which will You can even combine your existing animation with a Track Brightness feature, which automatically dims the entire effect based on your clip’s content. The built in Mocha tracker then does all the hard work for you and will track your flare no matter where your shot moves. With mFlare 2 you just select what area you want your flare to be in and you hit Track. Animating lens flares frame by frame with key frames, is not only tedious, but it’s also time consuming. ![]()
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