![]() ![]() Toyama announced that he plans on returning to the horror genre, with a debut game inspired in particular by film directors Wong Kar-wai and Fruit Chan. When asked about what prompted the move, Toyama stated that he had been inspired by fellow designer Fumito Ueda who had related much of his experiences founding genDESIGN to Toyama. He has founded Bokeh Game Studio alongside Kazunobu Sato and Junya Okura, both of whom worked on the Siren series, on August 13, 2020. Toyama left Sony Japan Studio in September 2020. A sequel, Gravity Rush 2, was released on January 19, 2017, in Japan. Toyama then worked on the PlayStation Vita game Gravity Rush, released in 2012. In 2008, Toyama released Siren: Blood Curse, a reimagining of the original Siren game. He directed the video games Siren (2003) and its sequel Forbidden Siren 2 (2006). The game was successful and produced various sequels, but Toyama left Team Silent in 1999 after the first game was launched to join Japan Studio afterwards to work on the Siren series. He was the graphic designer and character designer for the Sega CD version of Snatcher and International Track & Field, and after that he created the Silent Hill series. After graduating he joined Konami in 1994 as a graphic artist. ![]() In addition to Slitterhead, Toyama also shared his thoughts on his previous work, mentioning that remaking Silent Hill would be too complicated and that he would love to see a new Gravity Rush instalment.Toyama was born in 1970 in Miyazaki Prefecture, and studied art in Tokyo Zokei University. Keiichiro Toyama surprised us by announcing that he would be leaving SIE Japan Studio at the end of 2020, at which time he confirmed that he would be starting his own company. “In terms of narrative, there are some unusual elements that we’re looking for,” Toyama concluded. The game will aim to take the horror genre in a new direction with “completely new mechanics.” Toyama concluded the interview by predicting a 2023 release window for Slitterhead. Toyama added, however, that this will not be the “exciting” approach seen in other combat systems, but rather the team will focus on introducing the player to “powers that ordinary people don’t have.” ![]() In case you’re not familiar with them, Fruit Chan is known for using unknown actors in his films about everyday life, while Kar-wai is known for his productions that follow a stylized, non-linear narrative.Īs for the gameplay we can expect to see in Slitterhead, Toyama said that the emphasis would be on action and combat this time, which is very different from what we saw in the Silent Hill series. In addition to this approach, Toyama said that he was inspired to create Slitterhead by Japanese adult comic books, the films of screenwriter and producer Fruit Chan and filmmaker Wong Kar-wai. The game will aim to take the horror genre in a new direction In addition to his own predicted release window, Toyama revealed that the game’s central theme would be “fear of the unknown,” as he believes that what scares people the most is when presented with a completely unfamiliar situation. ![]() Slitterhead‘s father, Keiichiro Toyama, shared new details about the highly anticipated horror game in an interview. ![]()
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